The industries of the future

Reflections of the Book “Industries of the Future” by Alec Ross on the subjectline ‘how the next 10 years of innovation will transform our lives at work and home”.

The book is beautifully written with various aspects of evolution of human race in the different parts of the world that leads to technological development. For example, the acceptance of Japanese to see souls even in Objects has played a considerable role in the evolution of Robotics in Japan. As we welcome our new job takers and caregivers; the coming decade will see societies transform as humans learn to love alongside robots.

The next focus of the book talks about the future of the human machine that deals with the evolutionary research in the domain of human genomes that leads the cancer research centers and even working on the diagnostics, treatment and cure of various diseases.  The last trillion dollar industry was built on a code of 1s and 0s. The next will be built on our own genetic code.

Advanced 3D and Video Processing

Presented at NOSSDAV 2013.

Speaker: Dr. Aljosa Smolic (Disney Research Zurich)

Stereoscopic 3D is established in cinema, on Blu-ray, TV, PCs, laptops, and mobile devices. Since nowadays technology for stereo 3D is mature and content creation is understood well enough, these developments are expected to be sustainable this time. Most current systems rely on classical approaches to 3D video, i.e. representation as stereo or multiview video, coding and transmission using simulcast, frame-compatible composition or MVC. More advanced “next generation” approaches exploit some kind of understanding of the 3D scene geometry such as depth or disparity, in order to extend functionality and increase efficiency. This includes for instance flexible adjustment of depth impression to viewing conditions and user preferences or support of autostereoscopic multiview displays. Also content creation for classical stereo 3D can greatly benefit from such 3D geometry aware processing. Naturally such advanced 3D video representation formats require advanced processing algorithms, e.g. to extract 3D geometry and to render virtual views. Such advanced 3D video representation and processing will be the focus of this talk, as well as related coding, transmission and quality aspects.